billyball mode i think is what it was called but it was 1bps and them you can make it as high as 3 bps
billyball mode i think is what it was called but it was 1bps and them you can make it as high as 3 bps
could have sworn.. yeah here it is:
http://www.ebay.com/itm/NEW-MPU-6050...8844%26ps%3D54
the DNA board can interface directly with that through the i2c bus, musket-mode would cost you a few jumper wires and that module.
-Curt
My take on a pump mode:
1 shot, then trigger disable for specific time. 500ms to 2 seconds adjustment range maybe to simulate cycling the pump. This gets rid of the multiple trigger pulls per ball.
You could also set a "hopper size" to simulate tube feed, etc. Example: every tenth shot there is a 5-10 second trigger disable (to emulate swapping tubes or filling a box hopper). Or you could have a selectable "max" ball count for ammo restricted play. Essentially disabling for LONG periods (think minutes). It'd need to have a power cycle reset prevention though.
Just some quick thoughts.
For openbolt designs, all the normal ones.
Closed bolt I would love to see the return of the oddly fun sniper mode that the WAS boards had for excals. Basically, it fires the ball and delays cycling the bolt until you let go of the trigger.
Normal ones on most boards:
Unlimited semi-automatic
Adjustable semi-automatic
PSP ramping (12.5)
PSP 3-round burst
NXL full-automatic
Millennium
Custom ramping
Auto-response
3-round burst
Full-automatic
guess I've been away from the game too long :)
There have been some good suggestions on the Facebook page. https://www.facebook.com/InceptionDes?ref=hl
what about a mode that requires a loader board hook-up that automatically sends a pulse to the loader to cycle a ball into the breech during the correct part of a firing cycle and the marker not cycling the bolt forward until the loader sends a return pulse. this should remove the delay between the marker firing, the loader sensing it, and the ball finally making it into the breach (also should help stop quite a lot of chops and breach breaks).