I agree that paintball has a terrible feeder system. As I've said before I also agree that the gametypes used in speedball leave much to be desired.ultimately the variety of AR/VR is going to be what limits it as a threat to paintball at large
I still think AR wins even vs tournament paintball. You could build an AR simulation of tournament paintball which worked better for pro competition than actual tournament paintball. While still having the pain and the balls flying with their arcs and 300fps (virtually) and players being marked when hit and everything. Use regular supair bunkers too, or have virtual ones with automated penalties for running through them - whatever works. AR gear will become ubiquitous in time, meaning any kid can find a flat field and train or play with and vs other kids in other fields. You don't even have to be in the same location. The sky's the limit.
And of course wiping, playing on and bad ref calls are removed, the costs become primarily upfront and rapidly drop like any other sport rather than using consumables, and advanced objectives, multiple hit health bars etc. are all possible and practical from a gameplay perspective. Camera placement, stats tracking, virtual overlays and the whole watching experience in general also gets a whole lot easier. Stat tracking especially becomes completely automated.
Heck probably 90% of what currently has to be done by admin people in paintball can suddenly be automated, and more reliably. A properly developed tournament AR format would leave speedball in the dust. The only question is who gets there first.